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Description
An experiment to see how Mat would look as a sprite from a game on the ZX Spectrum*, Commodore 64 and Amstrad CPC 8-bit computers. Not sure how accurate these would be.
*(this one can also double graphically as an MSX version)
Mat (c) Mat Kelman (~Machu)
*(this one can also double graphically as an MSX version)
Mat (c) Mat Kelman (~Machu)
Image size
600x400px 8.79 KB
© 2013 - 2024 Machu
Comments22
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ZX Spectrum is the cleanest, detail-wise, but the C64 has actual hardware sprites, and the Amstrad CPC has the widest color palette available.